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glfogcoord(3g) [centos man page]

GLFOGCOORD(3G)							   OpenGL Manual						    GLFOGCOORD(3G)

NAME
glFogCoord - set the current fog coordinates C SPECIFICATION
void glFogCoordd(GLdouble coord); void glFogCoordf(GLfloat coord); PARAMETERS
coord Specify the fog distance. C SPECIFICATION
void glFogCoorddv(GLdouble * coord); void glFogCoordfv(GLfloat * coord); PARAMETERS
coord Specifies a pointer to an array containing a single value representing the fog distance. DESCRIPTION
glFogCoord specifies the fog coordinate that is associated with each vertex and the current raster position. The value specified is interpolated and used in computing the fog color (see glFog()). NOTES
glFogCoord is available only if the GL version is 1.4 or greater. The current fog coordinate can be updated at any time. In particular, glFogCoord can be called between a call to glBegin() and the corresponding call to glEnd(). ASSOCIATED GETS
glGet() with argument GL_CURRENT_FOG_COORD SEE ALSO
glFog(), glFogCoordPointer(), glVertex() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLFOGCOORD(3G)

Check Out this Related Man Page

GLVERTEX(3G)							   OpenGL Manual						      GLVERTEX(3G)

NAME
glVertex - specify a vertex C SPECIFICATION
void glVertex2s(GLshort x, GLshort y); void glVertex2i(GLint x, GLint y); void glVertex2f(GLfloat x, GLfloat y); void glVertex2d(GLdouble x, GLdouble y); void glVertex3s(GLshort x, GLshort y, GLshort z); void glVertex3i(GLint x, GLint y, GLint z); void glVertex3f(GLfloat x, GLfloat y, GLfloat z); void glVertex3d(GLdouble x, GLdouble y, GLdouble z); void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); void glVertex4i(GLint x, GLint y, GLint z, GLint w); void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); PARAMETERS
x, y, z, w Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. C SPECIFICATION
void glVertex2sv(const GLshort * v); void glVertex2iv(const GLint * v); void glVertex2fv(const GLfloat * v); void glVertex2dv(const GLdouble * v); void glVertex3sv(const GLshort * v); void glVertex3iv(const GLint * v); void glVertex3fv(const GLfloat * v); void glVertex3dv(const GLdouble * v); void glVertex4sv(const GLshort * v); void glVertex4iv(const GLint * v); void glVertex4fv(const GLfloat * v); void glVertex4dv(const GLdouble * v); PARAMETERS
v Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w. DESCRIPTION
glVertex commands are used within glBegin()/glEnd() pairs to specify point, line, and polygon vertices. The current color, normal, texture coordinates, and fog coordinate are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1. NOTES
Invoking glVertex outside of a glBegin()/glEnd() pair results in undefined behavior. SEE ALSO
glBegin(), glCallList(), glColor(), glEdgeFlag(), glEvalCoord(), glFogCoord(), glIndex(), glMaterial(), glMultiTexCoord(), glNormal(), glRect(), glTexCoord(), glVertexPointer() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLVERTEX(3G)
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