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boggle(6) [bsd man page]

BOGGLE(6)							   Games Manual 							 BOGGLE(6)

NAME
boggle - play the game of boggle SYNOPSIS
/usr/games/boggle [ + ] [ ++ ] DESCRIPTION
This program is intended for people wishing to sharpen their skills at Boggle (TM Parker Bros.). If you invoke the program with 4 argu- ments of 4 letters each, (e.g. "boggle appl epie moth erhd") the program forms the obvious Boggle grid and lists all the words from /usr/dict/words found therein. If you invoke the program without arguments, it will generate a board for you, let you enter words for 3 minutes, and then tell you how well you did relative to /usr/dict/words. The object of Boggle is to find, within 3 minutes, as many words as possible in a 4 by 4 grid of letters. Words may be formed from any sequence of 3 or more adjacent letters in the grid. The letters may join horizontally, vertically, or diagonally. However, no position in the grid may be used more than once within any one word. In competitive play amongst humans, each player is given credit for those of his words which no other player has found. In interactive play, enter your words separated by spaces, tabs, or newlines. A bell will ring when there is 2:00, 1:00, 0:10, 0:02, 0:01, and 0:00 time left. You may complete any word started before the expiration of time. You can surrender before time is up by hitting 'break'. While entering words, your erase character is only effective within the current word and your line kill character is ignored. Advanced players may wish to invoke the program with 1 or 2 +'s as the first argument. The first + removes the restriction that positions can only be used once in each word. The second + causes a position to be considered adjacent to itself as well as its (up to) 8 neighbors. 4th Berkeley Distribution May 20, 1985 BOGGLE(6)

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BOGGLE(6)							 BSD Games Manual							 BOGGLE(6)

NAME
boggle -- word search game SYNOPSIS
boggle [-bd] [-s seed] [-t time] [-w length] [+ [+]] [boardspec] DESCRIPTION
The object of boggle is to find as many words as possible on the Boggle board within the three minute time limit. A Boggle board is a four by four arrangement of Boggle cubes, each side of each cube displaying a letter of the alphabet or `qu'. Words are formed by finding a sequence of cubes (letters) that are in the game's dictionary. The (N+1)th cube in the word must be horizontally, vertically, or diagonally adjacent to the Nth cube. Cubes cannot be reused. Words consist solely of lower case letters and must be at least 3 letters long. Command line flags can be given to change the rules of the game. -b Run boggle in batch mode. A boardspec must also be given. The dictionary is read from stdin and a list of words appearing in boardspec is printed to stdout. -d Enable debugging output. -s seed Specify a seed seed other than the time of day. -t time Set the time limit for each game from the default 3 minutes to time seconds. -w length Change the minimum word length from 3 letters to length. + This flag allows a cube to be used multiple times, but not in succession. ++ This flag allows the same cubes to be considered adjacent to itself. boardspec A starting board position can be specified on the command line by listing the board left to right and top to bottom. Help is available during play by typing '?'. More detailed information on the game is given there. BUGS
If there are a great many words in the cube the final display of the words may scroll off of the screen. (On a 25 line screen about 130 words can be displayed.) No word can contain a 'q' that is not immediately followed by a 'u'. When using the + or ++ options the display of words found in the board doesn't indicate reused cubes. AUTHOR
Boggle is a trademark of Parker Brothers. Barry Brachman Dept. of Computer Science University of British Columbia BSD
April 1, 2001 BSD
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