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Help with OpenGL in Fedora Core 4.
I'm pretty much new to this Linux stuff, I installed FC4 the other night to try it out.
I'm having a slight problem when launching Quake 3, it's giving me the error GLimp_Init() - could not load OpenGL subsystem I've updated my video drivers to the latest version and went through fglrxconfig, FC4 is also completely up to date including the latest Mesa release. I tried symlinking and actually copying libGL.so and libGL.so.1 from my /usr/lib/ directory to my /quake3/demoq3/ directory. It's still not finding the accelerated hardware. Quake3 launches if I run ./quake3 +set r_allowSoftwareGL 1 It's so slow in software that it's not useable. Any ideas on what else I can try when I get home from work today? I've also ran glxgears and get 300+fps. Here's the vital parts to my rig: Gigabyte 8IK-1100 (upgrading soon) P4 2.8C (upgrading to A64 3700+ soon) ATi 9800 Pro 128MB 768MB PC2100 DDR (I know, I know... but I'm upgrading to 2x512MB PC3200 soon) Western Digital 160GB - IDE - 8MB Buffer Any other useful information I can provide, let me know and I'll do my best. Thank you for looking. |
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Well, after some more looking, I found this over at FedoraForum.org - hopefully this'll work for me.
http://forums.fedoraforum.org/forum/...ght=opengl+fc4 |
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