![]() |
Hello and Welcome from United States to the UNIX and Linux Forums! Thank You for Visiting and Joining Our Global Community.
|
|
google unix.com
|
|||||||
| Forums | Register | Forum Rules | Links | Albums | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| IP Networking Learn TCP/IP, Internet Protocol, Routing, Routers, Network protocols in this UNIX and Linux forum. |
More UNIX and Linux Forum Topics You Might Find Helpful
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Microsoft Security Advisory (961509): Research proves feasibility of collision attack | iBot | Security Advisories (RSS) - Microsoft | 0 | 12-30-2008 01:00 PM |
| access collision with shared file system | cy163 | UNIX for Dummies Questions & Answers | 1 | 06-02-2008 11:46 PM |
| algorithm | filthymonk | Shell Programming and Scripting | 5 | 07-20-2007 03:13 AM |
| Algorithm problem | williamf | High Level Programming | 1 | 07-26-2004 01:12 PM |
| Feedback algorithm | messier79 | High Level Programming | 0 | 03-17-2004 08:42 AM |
![]() |
|
|
LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
|
||||
|
collision backoff algorithm
hi there, im new to this forum, so just like to day hello to everyone!!!
i know im not aloud to post homework questions, but is it ok to ask for a formula to use to answer a question? i looking for a formula for collison backoff algorithm to find the average time to successfully transmit a complete frame. i have the the sslot time and successive collision. also is there any type of formual for snmp polling intervals? i have the number of host and sustained output i dont no which forumal to use can someone guide me in the right direction; i tried searching the web but cant find anything?? thanks so much and im sorry if im breaking any forum rules! pure! |
|
|||||
|
The network is full of papers on this topic.
Google: collision+backoff+algorithm |
|
||||
|
Exactly this was the case and it is one of the great ideas of IIRC Bob Metcalfe to have done so. The "fuzz factor" was a random number by which the increasing number was multiplicated. Thus two colliding nodes probably weren't colliding at their next try, because the randon numbers would be most probably different.
"Pure" ALOHA (the first CSMA network) without timeslots operated at a ~18% throughput / raw bandwith ratio, whereas "slotted" ALOHA (with timeticks) roughly doubled that efficiency. Ethernet (the successor of ALOHA) had an even higher efficieny. bakunin |
| Sponsored Links | ||
|
|
![]() |
| Bookmarks |
| Tags |
| collision backoff algorithm |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
|
|