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Full Discussion: LVextend problem
Operating Systems Linux Red Hat LVextend problem Post 303003454 by protein on Thursday 14th of September 2017 03:50:52 AM
Old 09-14-2017
LVextend problem

So, we are facing problem with extending LV...
We had 2x300GB in mirror on IBM Xserver for rootvg.
We failed one of the disks and replaced it with 600GB, rebuild it and did it with the other disk the same...
Extended Virtual drive on RAID to 600GB. After that we have shut down the server and removed one of the disks. The Array was marked as degraded, but never the less, we could boot to OS. PVresize worked like a charm, but after lvextend server started to act strangely...after reboot it did't make it to OS anymore... Any ideas why this could be a problem? And how to extend it successfully?
We made a "recovery" plan, inserted other (good) disk in the server, imported foreign config, started the OS, inserted "non working OS" disk and did a rebuild. So we have some kind of reversible plan, but would like to increase the size of rootvg. We are running TSM on this server and all other disk slots are occupied (otherwise we would make desired sized rootvg on other disks).
Anyone faced the same problem?
 

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GLFRONTFACE(3G) 						   OpenGL Manual						   GLFRONTFACE(3G)

NAME
glFrontFace - define front- and back-facing polygons C SPECIFICATION
void glFrontFace(GLenum mode); PARAMETERS
mode Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. DESCRIPTION
In a scene composed entirely of opaque closed surfaces, back-facing polygons are never visible. Eliminating these invisible polygons has the obvious benefit of speeding up the rendering of the image. To enable and disable elimination of back-facing polygons, call glEnable() and glDisable() with argument GL_CULL_FACE. The projection of a polygon to window coordinates is said to have clockwise winding if an imaginary object following the path from its first vertex, its second vertex, and so on, to its last vertex, and finally back to its first vertex, moves in a clockwise direction about the interior of the polygon. The polygon's winding is said to be counterclockwise if the imaginary object following the same path moves in a counterclockwise direction about the interior of the polygon. glFrontFace specifies whether polygons with clockwise winding in window coordinates, or counterclockwise winding in window coordinates, are taken to be front-facing. Passing GL_CCW to mode selects counterclockwise polygons as front-facing; GL_CW selects clockwise polygons as front-facing. By default, counterclockwise polygons are taken to be front-facing. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. ASSOCIATED GETS
glGet() with argument GL_FRONT_FACE SEE ALSO
glCullFace(), COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLFRONTFACE(3G)
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