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Top Forums Shell Programming and Scripting Convert ip ranges to CIDR netblocks Post 302846763 by Chubler_XL on Sunday 25th of August 2013 08:24:03 PM
Old 08-25-2013
How about this for range2cidr (Then call it like this range2cidr(ip2dec($1), ip2dec($2)):

Code:
function range2cidr(ipStart, ipEnd,  bits, mask, newip) {
    bits = 1
    mask = 1
    while (bits < 32) {
        newip = or(ipStart, mask)
        if ((newip>ipEnd) || ((lshift(rshift(ipStart,bits),bits)) != ipStart)) {
           bits--
           mask = rshift(mask,1)
           break
        }
        bits++
        mask = lshift(mask,1)+1
    }
    newip = or(ipStart, mask)
    bits = 32 - bits
    result = dec2ip(ipStart) "/" bits
    if (newip < ipEnd) result = result "\n" range2cidr(newip + 1, ipEnd)
    return result
}

---------- Post updated at 10:24 AM ---------- Previous update was at 08:31 AM ----------

Of course this does require the following gawk bitwise functions: or() lshift() and rshift()

We could be replace these with local (bit_) variants for more portability.

Code:
# Bitwise OR of var1 and var2
function bit_or(a, b, r, i, c) {
    for (r=i=0;i<32;i++) {
        c = 2 ^ i
        if ((int(a/c) % 2) || (int(b/c) % 2)) r += c
    }
    return r
}


# Rotate bytevalue left x times
function bit_lshift(var, x) {
  while(x--) var*=2;
  return var;
}

# Rotate bytevalue right x times
function bit_rshift(var, x) {
  while(x--) var=int(var/2);
  return var;
}

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GLSTENCILMASK(3G)						  [FIXME: manual]						 GLSTENCILMASK(3G)

NAME
glStencilMask - control the front and back writing of individual bits in the stencil planes C SPECIFICATION
void glStencilMask(GLuint mask); PARAMETERS
mask Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. DESCRIPTION
glStencilMask controls the writing of individual bits in the stencil planes. The least significant n bits of mask, where n is the number of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it's possible to write to the corresponding bit in the stencil buffer. Where a 0 appears, the corresponding bit is write-protected. Initially, all bits are enabled for writing. There can be two separate mask writemasks; one affects back-facing polygons, and the other affects front-facing polygons as well as other non-polygon primitives. glStencilMask() sets both front and back stencil writemasks to the same values. Use glStencilMaskSeparate() to set front and back stencil writemasks to different values. NOTES
glStencilMask() is the same as calling glStencilMaskSeparate() with face set to GL_FRONT_AND_BACK. ASSOCIATED GETS
glGet() with argument GL_STENCIL_WRITEMASK, GL_STENCIL_BACK_WRITEMASK, or GL_STENCIL_BITS SEE ALSO
glColorMask(), glDepthMask(), glStencilFunc(), glStencilFuncSeparate(), glStencilMaskSeparate(), glStencilOp(), glStencilOpSeparate() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. [FIXME: source] 05/30/2012 GLSTENCILMASK(3G)
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