07-21-2013
Quote:
Originally Posted by
bakunin
That will work perfectly. Windows and Unix use different protocol stacks, so you need some software. In the TCP/IP-world there is NFS, which is used to mount remote (parts of) filesystems locally. The respective protocol in NetBIOS (the protocol stack Windows uses) is called SMB.
Either use a NFS server daemon for Windows to export the part with the log files and then NFS-mount it on the Unix system or install a SMB-client on the Unix system to mount the (SMB-)shared Windows drive. Example products for the former would be FreeNFS, an example for the latter would be SAMBA. I am sure there are other similar products for both options too.
I hope this helps.
bakunin
thank you so much. the one problem i foresee with this is, isn't it a bad idea to be reading files off NFS? considering it can cause network issues? I/O?
i remember a while ago reading a data file off NFS. i wondered why it was taking soo long to read the file. but when i moved the data file over from the nfs drive to the local server, the file was read very quickly.
if i'm going mount the windows log files on NFS or anything similar to it, what can i do to make sure i can read the log files just as fast as i would be able to do locally? are there other problems you experts can anticipate?
i presume reading files off NFS wouldn't/shouldn't be an issue on the right hardware. but then the question becomes, what is the right hardware?
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LEARN ABOUT DEBIAN
bubbros-client
bubbros-client(6) Games Manual bubbros-client(6)
NAME
bubbros-client - the bub-n-bros client
SYNOPSIS
bubbros-client [ options ] [host[:port]]
DESCRIPTION
This is the bub-n-bros client that connects to bub-n-bros servers started with bubbros-server(6) or bubbros(6). It supports many different
audio and video drivers and is very multi-platform.
OPTIONS
host Search for a game on the given machine, and connect to one if found. If this is not defined, search for servers on the local net-
work.
host:port
Connect to server running on given port on given host. If this is not defined, search for servers on the local network.
--bits=N
This option concerns only the windows audio driver. Set bits per sample. Valid values are 8 and 16 (default).
-d DRIVER, --display=DRIVER
Use video driver DRIVER. Valid drivers are:
X X Window driver for Linux and Unix systems with an X server running. See the --shm option.
windows
MS Windows driver.
pygame PyGame gaming library for python (if installed) has video output. Use it if this is specified. See http://www.pygame.org and
the --transparency option.
gtk Use the PyGTK library (if installed). See http://www.pygtk.org/ and the --zoom option.
-h, --help
Display help.
--fmt=format
This option concerns only the linux audio driver. Set the sound data format. Defaults to S16_NE. You can get a list of supported
formats with --fmt=list.
--freq=N
This option concerns only the linux and windows audio drivers. Set mixing frequency to N (in Hz). Defaults to 44100.
-m, --metaserver
Connect with the help of the Metaserver (see bubbros-server(1) for more info). Run bubbros-client -m to print a table of currently
running servers, pick the the exact IP address and port of the server of your choice from the table, and run again bubbros-client -m
host:port.
--port TCP=port
In conjunction with the -m option, force a specific port on which to listen for an incoming TCP connexion from the remote server.
This is only used if a direct connexion to the server fails. A random port number is picked by default. This option is useful if
you are behind a firewall but can let TCP connexions on specific ports reach you.
--port UDP=port
Force a specific port on which to listen for incoming UDP traffic (animation data). Useful if you are behind a firewall but can let
UDP traffic on a given port pass through. This is optional: animation data is routed over the TCP link if it does not appear to
reach the client. A random port number is picked by default.
-s DRIVER, --sound=DRIVER
Use driver DRIVER for audio. Valid drivers are:
pygame Use the audio capabilities of the PyGame library (http://www.pygame.org).
linux Use the linux audio mixer. See the --freq and --fmt options.
windows
Use the Windows audio mixer. See the --freq and --bitsoptions.
off No sounds.
--shm=yes, --shm=no
This option concerns only the X display driver. Disable or enable the shm (Shared Memory) extension. It is enabled by default and
should only be disabled for remote X connections and old X servers.
-t Use the TCP protocol. The default is to autodetect the protocol. See the -u option.
--transparency=yes, --transparency=no
This option concerns only the pygame display driver. Disable or enable transparent bubbles. Enabled by default. Disabling makes game
a bit faster.
-u Use the UDP protocol. The default is to autodetect the protocol. See the -t option.
--zoom=N%
This option concerns only the gtk display driver. Scale output by N%.
SEE ALSO
bubbros(6) bubbros-server(6)
December 7, 2007 bubbros-client(6)