Hi,
Please suggest how to write a shell script which delets all the lines containing the word unix in the files supplied as argument in the shell. (4 Replies)
Hi all coders,
I need a help to process some data.
I have this file,
3 09/21/08 03:32:07 started undef mino Oracle nmx004.wwdc.numonyx.co
m
Message Text : The Oracle session with the PID 1103 has a CPU time
consuming of 999.00... (3 Replies)
Input:
a
b
b
c
d
d
I need:
a
c
I know how to get this (the lines that have duplicates) :
b
d
sort file | uniq -d
But i need opossite of this. I have searched the forum and other places as well, but have found solution for everything except this variant of the problem. (3 Replies)
Let's say we have a file containing:
alllllsadfsdasdf
qwdDDDaassss
ccxxcxc#2222
dssSSSSddDDDD
D1Sqn2NYOHgTI
Hello
Alex
ssS@3
Ok, and let's say we want to delete all words from D1Sqn2NYOHgTI and back, this means
to delete the words (and the lines of them) :
alllllsadfsdasdf... (2 Replies)
Hello,
I have a group of text files with many lines in each file.
I need to delete all the lines in each and only leave 2 lines in each file. (3 Replies)
Hi,
I have to search a word in a text file and then I have to delete lines above from the word searched . For eg suppose the file is like this:
Records
P1
10,23423432
,77:1
,234:2
P2
10,9089004
,77:1
,234:2
,87:123
,9898:2
P3
456456
P1
:123,456456546
P2
abc:324234 (2 Replies)
Hi All,
I have a very huge file (4GB) which has duplicate lines. I want to delete duplicate lines leaving unique lines. Sort, uniq, awk '!x++' are not working as its running out of buffer space.
I dont know if this works : I want to read each line of the File in a For Loop, and want to... (16 Replies)
hey guys,
I tried searching but most 'search and replace' questions are related to one liners.
Say I have a file to be replaced that has the following:
$ cat testing.txt
TESTING
AAA
BBB
CCC
DDD
EEE
FFF
GGG
HHH
ENDTESTING
This is the input file: (3 Replies)
Hello,
I'm trying to figure out how to use sed or awk to delete single lines in a file. By single, I mean lines that are not touching any other lines (just one line with white space above and below).
Example:
one
two
three
four
five
six
seven
eight
I want it to look like: (6 Replies)
Discussion started by: slimjbe
6 Replies
LEARN ABOUT MOJAVE
glselectbuffer
GLSELECTBUFFER(3G)GLSELECTBUFFER(3G)NAME
glSelectBuffer - establish a buffer for selection mode values
C SPECIFICATION
void glSelectBuffer( GLsizei size,
GLuint *buffer )
PARAMETERS
size Specifies the size of buffer.
buffer Returns the selection data.
DESCRIPTION
glSelectBuffer has two arguments: buffer is a pointer to an array of unsigned integers, and size indicates the size of the array. buffer
returns values from the name stack (see glInitNames, glLoadName, glPushName) when the rendering mode is GL_SELECT (see glRenderMode).
glSelectBuffer must be issued before selection mode is enabled, and it must not be issued while the rendering mode is GL_SELECT.
A programmer can use selection to determine which primitives are drawn into some region of a window. The region is defined by the current
modelview and perspective matrices.
In selection mode, no pixel fragments are produced from rasterization. Instead, if a primitive or a raster position intersects the clip-
ping volume defined by the viewing frustum and the user-defined clipping planes, this primitive causes a selection hit. (With polygons, no
hit occurs if the polygon is culled.) When a change is made to the name stack, or when glRenderMode is called, a hit record is copied to
buffer if any hits have occurred since the last such event (name stack change or glRenderMode call). The hit record consists of the number
of names in the name stack at the time of the event, followed by the minimum and maximum depth values of all vertices that hit since the
previous event, followed by the name stack contents, bottom name first.
Depth values (which are in the range [0,1]) are multiplied by 2^32 - 1, before being placed in the hit record.
An internal index into buffer is reset to 0 whenever selection mode is entered. Each time a hit record is copied into buffer, the index is
incremented to point to the cell just past the end of the block of names - that is, to the next available cell. If the hit record is
larger than the number of remaining locations in buffer, as much data as can fit is copied, and the overflow flag is set. If the name
stack is empty when a hit record is copied, that record consists of 0 followed by the minimum and maximum depth values.
To exit selection mode, call glRenderMode with an argument other than GL_SELECT. Whenever glRenderMode is called while the render mode is
GL_SELECT, it returns the number of hit records copied to buffer, resets the overflow flag and the selection buffer pointer, and initial-
izes the name stack to be empty. If the overflow bit was set when glRenderMode was called, a negative hit record count is returned.
NOTES
The contents of buffer is undefined until glRenderMode is called with an argument other than GL_SELECT.
glBegin/glEnd primitives and calls to glRasterPos can result in hits.
ERRORS
GL_INVALID_VALUE is generated if size is negative.
GL_INVALID_OPERATION is generated if glSelectBuffer is called while the render mode is GL_SELECT, or if glRenderMode is called with argu-
ment GL_SELECT before glSelectBuffer is called at least once.
GL_INVALID_OPERATION is generated if glSelectBuffer is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_SELECTION_BUFFER_SIZE
glGetPointerv with argument GL_SELECTION_BUFFER_POINTER
SEE ALSO
glFeedbackBuffer, glInitNames, glLoadName, glPushName, glRenderMode
GLSELECTBUFFER(3G)