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Full Discussion: Texts between 2 strings
Top Forums UNIX for Dummies Questions & Answers Texts between 2 strings Post 302830031 by Don Cragun on Monday 8th of July 2013 12:49:26 AM
Old 07-08-2013
Ravinder Singh sent me private mail saying that this thread had not provided a suitable solution to the satisfaction of the submitter and Ravinder. When I look at this thread, I see a very vague statement of the desired output and a sample script that doesn't work.

I note that vbe has already asked for a clarification of the requirements and no response has been provided. Without a clear statement of what output is desired (and sample output corresponding to the sample input [in CODE tags]), I don't see how anyone can provide any help.
 

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voice_set_playmode(3alleg4)					  Allegro manual				       voice_set_playmode(3alleg4)

NAME
voice_set_playmode - Adjusts the loop status of the specified voice. Allegro game programming library. SYNOPSIS
#include <allegro.h> void voice_set_playmode(int voice, int playmode); DESCRIPTION
Adjusts the loop status of the specified voice. This can be done while the voice is playing, so you can start a sample in looped mode (hav- ing set the loop start and end positions to the appropriate values), and then clear the loop flag when you want to end the sound, which will cause it to continue past the loop end, play the subsequent part of the sample, and finish in the normal way. The mode parameter is a bitfield containing the following values: PLAYMODE_PLAY Plays the sample a single time. This is the default if you don't set the loop flag. PLAYMODE_LOOP Loops repeatedly through the sample, jumping back to the loop start position upon reaching the loop end. PLAYMODE_FORWARD Plays the sample from beginning to end. This is the default if you don't set the backward flag. PLAYMODE_BACKWARD Reverses the direction of the sample. If you combine this with the loop flag, the sample jumps to the loop end position upon reaching the loop start (ie. you do not need to reverse the loop start and end values when you play the sample in reverse). PLAYMODE_BIDIR When used in combination with the loop flag, causes the sample to change direction each time it reaches one of the loop points, so it alternates between playing forwards and in reverse. SEE ALSO
Allegro version 4.4.2 voice_set_playmode(3alleg4)
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