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Full Discussion: Clients - Server ( UDP )
Top Forums Programming Clients - Server ( UDP ) Post 302794127 by MaHmur on Monday 15th of April 2013 08:08:45 AM
Old 04-15-2013
Clients - Server ( UDP )

Hello,

I have a question: I want to create a n client to one server connection. This is the client-server algorithm.

Quote:
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<unistd.h>
#include<error.h>
#include<string.h>
#include<stdlib.h>
#include<signal.h>

const int PORT_SERVER=9001;
const int CLIENT_MAXIM=10;

extern int errno;
int ds;
int dc;
int nr=0;

void semna(int nr_semnal)
{ if(nr_semnal == SIGCHLD)
{ wait(NULL);
nr--;
return; }
}

int e_prim(int i)
{ int k;
for(k=2; k*k<=i;k++)
if(i%k==0)
return 0;
return 1;
}

void client()
{ char buffer[100];
char aux[100];
int i,t;
int numar, k;
sprintf(aux, "Este clientul numarul: %d\n", nr);
if(write(dc,aux,strlen(aux)) != strlen(aux))
{ shutdown(dc,2);
exit(errno); }
sprintf(aux, "Dati numarul:");
if(write(dc,aux,strlen(aux)) != strlen(aux))
{ shutdown(dc,1);
exit(errno); }
bzero(buffer,100);

if(read(dc,buffer,100) == 0)
{ shutdown(dc,2);
exit(errno); }
numar=atoi(buffer);
for(k=2;k<numarl;k++)
if(e_prim(k))
{ sprintf(aux, "Numar prim: %d\n",k);
if(write(dc,aux,strlen(aux)) != strlen(aux))
{ shutdown(dc,2);
exit(errno); }
}
shutdown(dc,2);
exit(errno);
}

int main()
{ struct sockaddr_in server;
if(signed(SIGCHLD, semnal) == SIG_ERR)
{ perror("signal()");
exit(errno); }
if(signal(SIGPIPE, SIG_IGN) == SIG_ERR)
{ perror("signal()");
exit(errno); }
if((ds = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{ perror("socket()");
return errno; }
bzero(&server,sizeof(server));
server.sin_family=AF_INET;
server.sin_port=htons(PORT_SERVER);
server.sin_addr.s_addr=htonl(INADDR_ANY);

if(bind(ds,&server,sizeof(server)) == -1)
{ perror("bind()");
return errno; }
if(listen(ds,5) == -1)
{ perror("listen()");
return errno; }
printf("Asteptam clientul la portul %d ... \n", PORT_SERVER);
while(1)
{ dc=accept(ds,NULL,NULL);
if(nr == CLIENTI_MAXIM)
{ shutdown(dc,2);
continue; }
switch(fork())
{ case 0:
client();
break;
case -1:
perror("fork()");
break;
default:
break; }
nr++; }
}
Enybody help to make the changes?
 

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Net::Server::Proto::UDP(3)				User Contributed Perl Documentation				Net::Server::Proto::UDP(3)

NAME
Net::Server::Proto::UDP - Net::Server UDP protocol. SYNOPSIS
See Net::Server::Proto. DESCRIPTION
Protocol module for Net::Server. This module implements the SOCK_DGRAM socket type under INET (also known as UDP). See Net::Server::Proto. PARAMETERS
The following paramaters may be specified in addition to normal command line parameters for a Net::Server. See Net::Server for more information on reading arguments. udp_recv_len Specifies the number of bytes to read from the UDP connection handle. Data will be read into $self->{'server'}->{'udp_data'}. Default is 4096. See IO::Socket::INET and recv. udp_recv_flags See recv. Default is 0. udp_broadcast Default is undef. QUICK PARAMETER LIST
Key Value Default ## UDP protocol parameters udp_recv_len d+ 4096 udp_recv_flags d+ 0 udp_broadcast bool undef INTERNAL METHODS
"object" Returns an object with parameters suitable for eventual creation of a IO::Socket::INET object listining on UDP. "connect" Called when actually binding the port. Handles default parameters before calling parent method. LICENCE
Distributed under the same terms as Net::Server perl v5.18.2 2013-01-09 Net::Server::Proto::UDP(3)
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