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Full Discussion: C++ Edit code
Top Forums Programming C++ Edit code Post 302766053 by ment0smintz on Monday 4th of February 2013 05:26:13 AM
Old 02-04-2013
C++ Edit code

Hi guys,

I am learning C++ on my own and i wanna redit the code using classes and heritance to revamp the code below.
example class for the card attributes -suit , - rank, - face
and also class deck to contain shuffle
and a class player with the function to setcard and a function handonecard from the deck.
do share your knowledge with me thanks Smilie

Code:
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <ctime>
#include <windows.h>

using namespace std;

struct Card {
    char *face;
    char *pix;
    char *suit;
    };

typedef struct Card card;

void fillDeck(card *, char *[], char *[], char *[]);
void shuffle(card *, int);
void deal(card *);
void WaitKey();

int main()
{
    int shuffled = 1250;
    card deck[52];
    char *face[] = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
    char *pix[] = {"\x03","\x05","\x04","\x06"}; // - Added to original program
    char *suit[] = {"Hearts","Clubs","Diamonds","Spades"};
    time_t t;
    srand((unsigned) time(&t)); // Randomize using time
    cout << "PokerGame Options:" << endl;
    fillDeck(deck, face, suit, pix);
    shuffle(deck, shuffled);
    deal(deck);
    printf("\n\n\t");
    WaitKey();
    return 0;
}

void fillDeck(card *wDeck, char *wFace[], char *wSuit[], char *wPix[])
{
    int i;

    for (i = 0; i < 52; i++)
    {
        wDeck[i].face = wFace[i % 13];
        wDeck[i].pix  = wPix[i / 13]; // Added
        wDeck[i].suit = wSuit[i / 13];
    }
}

void shuffle(card *wDeck, int shuffled)
{
    int i, j, x;
    Card temp;
    for (x = 0; x < shuffled ; x++) // A big shuffle
    {
        for (i = 0; i < 52; i++)
        {
            j=rand() % 52;
            temp = wDeck[i];
            wDeck[i] = wDeck[j];
            wDeck[j] = temp;
        }
    }
}
 
void deal(card *wDeck)
{
    int i;
        for (i = 0; i <= 4; i++)
        {
            if ( wDeck[i].pix == "\x03"||wDeck[i].pix== "\x04" )
                SetConsoleTextAttribute (GetStdHandle(STD_OUTPUT_HANDLE), 4);
            else
                SetConsoleTextAttribute (GetStdHandle(STD_OUTPUT_HANDLE), 8);
                printf("%5s%s %c", wDeck[i].face, wDeck[i].pix, (i + 1) % 5 ? '\b' : '\n');
        }
}

void WaitKey()
{
SetConsoleTextAttribute (GetStdHandle(STD_OUTPUT_HANDLE), 8);
cout << "\t\t   Press ENTER to continue...\n\t\t";
while (_kbhit()) _getch(); // Empty the input buffer
_getch(); // Wait for a key
while (_kbhit()) _getch(); // Empty the input buffer (some keys sends two messages)
}

 

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is(n)								    [incr Tcl]								     is(n)

__________________________________________________________________________________________________________________________________________________

NAME
is - test argument to see if it is a class or an object SYNOPSIS
itcl::is option ?arg arg ...? _________________________________________________________________ DESCRIPTION
The is command is used to check if the argument given is a class or an object; depending on the option given. If the argument if a class or object, then 1 is returned. Otherwise, 0 is returned. The is command also recognizes the commands wrapped in the itcl code command. The option argument determines what action is carried out by the command. The legal options (which may be abbreviated) are: is class command Returns 1 if command is a class, and returns 0 otherwise. The fully qualified name of the class needs to be given as the command argument. So, if a class resides in a namespace, then the namespace needs to be specified as well. So, if a class C resides in a namespace N, then the command should be called like: is N::C or is ::N::C is object ?-class className? command Returns 1 if command is an object, and returns 0 otherwise. If the optional "-class" parameter is specified, then the command will be checked within the context of the class given. Note that className has to exist. If not, then an error will be given. So, if className is uncertain to be a class, then the programmer will need to check it's existance beforehand, or wrap it in a catch statement. So, if c is an object in the class C, in namespace N then these are the possibilities (all return 1): set obj [N::C c] itcl::is object N::c itcl::is object c itcl::is object $obj itcl::is object [itcl::code c] KEYWORDS
class, object itcl 3.3 is(n)
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