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Top Forums Shell Programming and Scripting Script used to create another script Post 302758383 by vbe on Saturday 19th of January 2013 06:15:52 AM
Old 01-19-2013
I dont know how you expect your script to be intelligent enough to guess what to put in it ... And if you know you want in it what is stopping you to write the script and call the second from the first.
If because you are missing values that come from the first then it is just a question of passing them as argument to the second
 

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OSACOMPILE(1)						    BSD General Commands Manual 					     OSACOMPILE(1)

NAME
osacompile -- compile AppleScripts and other OSA language scripts SYNOPSIS
osacompile [-l language] [-e command] [-o name] [-d] [-r type:id] [-t type] [-c creator] [-x] [-s] [-u] [-a arch] [file ...] DESCRIPTION
osacompile compiles the given files, or standard input if none are listed, into a single output script. Files may be plain text or other compiled scripts. The options are as follows: -l language Override the language for any plain text files. Normally, plain text files are compiled as AppleScript. -e command Enter one line of a script. Script commands given via -e are prepended to the normal source, if any. Multiple -e options may be given to build up a multi-line script. Because most scripts use characters that are special to many shell programs (e.g., AppleScript uses single and double quote marks, ``('', ``)'', and ``*''), the command will have to be correctly quoted and escaped to get it past the shell intact. -o name Place the output in the file name. If -o is not specified, the resulting script is placed in the file ``a.scpt''. The value of -o partly determines the output file format; see below. -x Save the resulting script as execute-only. The following options are only relevant when creating a new bundled applet or droplet: -s Stay-open applet. -u Use startup screen. -a arch Create the applet or droplet for the specified target architecture arch. The allowable values are ``ppc'', ``i386'', and ``x86_64''. The default is to create a universal binary. The following options control the packaging of the output file. You should only need them for compatibility with classic Mac OS or for cus- tom file formats. -d Place the resulting script in the data fork of the output file. This is the default. -r type:id Place the resulting script in the resource fork of the output file, in the specified resource. -t type Set the output file type to type, where type is a four-character code. If this option is not specified, the creator code will not be set. -c creator Set the output file creator to creator, where creator is a four-character code. If this option is not specified, the creator code will not be set. If no options are specified, osacompile produces a Mac OS X format script file: data fork only, with no type or creator code. If the -o option is specified and the file does not already exist, osacompile uses the filename extension to determine what type of file to create. If the filename ends with ``.app'', it creates a bundled applet or droplet. If the filename ends with ``.scptd'', it creates a bun- dled compiled script. Otherwise, it creates a flat file with the script data placed according to the values of the -d and -r options. EXAMPLES
To produce a script compatible with classic Mac OS: osacompile -r scpt:128 -t osas -c ToyS example.applescript SEE ALSO
osascript(1), osalang(1) Mac OS X November 12, 2008 Mac OS X
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