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Operating Systems AIX Position of the logical volume on the physical volume Post 302751727 by kah00na on Friday 4th of January 2013 11:04:57 AM
Old 01-04-2013
In smitty when you are creating a LV, you'll see:
Code:
POSITION on physical volume                         middle

You can change this to whatever you want. If you are using a SAN though, it probably won't make any difference since most modern SANs move data around as needed and spread it across multiple disks all unknown to the OS. If you are using internal physical disks, you will most likely see a difference - outer is faster than the inner because the head that reads the disk can read more on the outer edge because more disk is passed under it in a single disk rotation.
 

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GLUDISK(3G)															       GLUDISK(3G)

NAME
gluDisk - draw a disk C SPECIFICATION
void gluDisk( GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops ) PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric). inner Specifies the inner radius of the disk (may be 0). outer Specifies the outer radius of the disk. slices Specifies the number of subdivisions around the z axis. loops Specifies the number of concentric rings about the origin into which the disk is subdivided. DESCRIPTION
gluDisk renders a disk on the z = 0 plane. The disk has a radius of outer, and contains a concentric circular hole with a radius of inner. If inner is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices), and also about the z axis into rings (as specified by slices and loops, respectively). With respect to orientation, the +z side of the disk is considered to be "outside" (see gluQuadricOrientation). This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis. If texturing has been turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r=outer, the value at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0). SEE ALSO
gluCylinder(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricOrientation(3G), gluQuadricTexture(3G), gluSphere(3G) GLUDISK(3G)
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