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Top Forums Shell Programming and Scripting Preserving values with for loop for later use Post 302740073 by Elizabeth H on Wednesday 5th of December 2012 01:05:09 PM
Old 12-05-2012
Preserving values with for loop for later use

Below is the issue I am having.

I have a few variables which have certain values in them like
var1=23
var2=46
var3=78 etc...


I want to save these values with the help of a for loop in a single variable so that I can use it later,beacuse a few lines down the script, some of these variables get set to a different value and I would like to reset them to the values that I had saved.Can you point out a way without using arrays?
 

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voice_set_playmode(3alleg4)					  Allegro manual				       voice_set_playmode(3alleg4)

NAME
voice_set_playmode - Adjusts the loop status of the specified voice. Allegro game programming library. SYNOPSIS
#include <allegro.h> void voice_set_playmode(int voice, int playmode); DESCRIPTION
Adjusts the loop status of the specified voice. This can be done while the voice is playing, so you can start a sample in looped mode (hav- ing set the loop start and end positions to the appropriate values), and then clear the loop flag when you want to end the sound, which will cause it to continue past the loop end, play the subsequent part of the sample, and finish in the normal way. The mode parameter is a bitfield containing the following values: PLAYMODE_PLAY Plays the sample a single time. This is the default if you don't set the loop flag. PLAYMODE_LOOP Loops repeatedly through the sample, jumping back to the loop start position upon reaching the loop end. PLAYMODE_FORWARD Plays the sample from beginning to end. This is the default if you don't set the backward flag. PLAYMODE_BACKWARD Reverses the direction of the sample. If you combine this with the loop flag, the sample jumps to the loop end position upon reaching the loop start (ie. you do not need to reverse the loop start and end values when you play the sample in reverse). PLAYMODE_BIDIR When used in combination with the loop flag, causes the sample to change direction each time it reaches one of the loop points, so it alternates between playing forwards and in reverse. SEE ALSO
Allegro version 4.4.2 voice_set_playmode(3alleg4)
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