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Top Forums Shell Programming and Scripting Add a newline after every period Post 302733141 by danbroz on Monday 19th of November 2012 09:53:05 PM
Old 11-19-2012
Add a newline after every period

I need to add a newline after every period.

Here is some sample text.
The mechanisms for this type of conditioning are probably the same in humans. According to PET scans on young adults, when pairing a stimulus with an airpuff produces a conditioned eye blink, activity increases in the cerebellum, red nucleus, and several other areas (Logan & Grafton, 1995). People who have damage in the cerebellum have weaker conditioned eye blinks, and the blinks are less accurately timed relative to the onset of the airpuff (Gerwig et al., 2005).
 

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GLULOOKAT(3G)															     GLULOOKAT(3G)

NAME
gluLookAt - define a viewing transformation C SPECIFICATION
void gluLookAt( GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ ) PARAMETERS
eyeX, eyeY, eyeZ Specifies the position of the eye point. centerX, centerY, centerZ Specifies the position of the reference point. upX, upY, upZ Specifies the direction of the up vector. DESCRIPTION
gluLookAt creates a viewing matrix derived from an eye point, a reference point indicating the center of the scene, and an UP vector. The matrix maps the reference point to the negative z axis and the eye point to the origin. When a typical projection matrix is used, the center of the scene therefore maps to the center of the viewport. Similarly, the direction described by the UP vector projected onto the viewing plane is mapped to the positive y axis so that it points upward in the viewport. The UP vector must not be parallel to the line of sight from the eye point to the reference point. Let centerX - eyeX F = centerY - eyeY centerZ - eyeZ Let UP be the vector (upX, upY, upZ). Then normalize as follows: f = F/ || F || UP' = UP/|| UP || Finally, let s = f X UP', and u = s X f. M is then constructed as follows: s[0] s[1] s[2] 0 u[0] u[1] u[2] 0 M = -f[0] -f[1] -f[2] 0 0 0 0 1 and gluLookAt is equivalent to glMultMatrixf(M); glTranslated (-eyeX, -eyeY, -eyeZ); SEE ALSO
glFrustum, gluPerspective GLULOOKAT(3G)
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