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Top Forums Shell Programming and Scripting Handling parameters in Shell Functions Post 302402418 by bharath.gct on Wednesday 10th of March 2010 12:38:59 AM
Old 03-10-2010
Thanks Scott!

But what if I want to have the Arrays defined and initialised within PrintMe() itself?

My requirement is to call the function with a prefix and the function will do the following:

1. Declare, Define and Initialize 3 arrays with names
<prefix>_file_array
<prefix>_db_array
<prefix>_table_array

2. Fetch user input into the file array and fill the other 2 arrays with file array values.

3. Define a variable namely <prefix>_count and calculate the count of array (all 3 arrays have the same count) into the variable.

4. Return the <prefix>_count variable to the calling part.

Let me know for any questions.

thanks again in advance!!!

---------- Post updated 03-10-10 at 12:38 AM ---------- Previous update was 03-09-10 at 08:03 PM ----------

Can someone please help me with this? Needing this requirement be implemented soon. Appreciate any help on it. Thanks!
 

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GLGENVERTEXARRAYS(3G)						    OpenGL 3.3						     GLGENVERTEXARRAYS(3G)

NAME
glGenVertexArrays - generate vertex array object names C SPECIFICATION
void glGenVertexArrays(GLsizei n, GLuint *arrays); PARAMETERS
n Specifies the number of vertex array object names to generate. arrays Specifies an array in which the generated vertex array object names are stored. DESCRIPTION
glGenVertexArrays returns n vertex array object names in arrays. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenVertexArrays. Vertex array object names returned by a call to glGenVertexArrays are not returned by subsequent calls, unless they are first deleted with glDeleteVertexArrays(). The names returned in arrays are marked as used, for the purposes of glGenVertexArrays only, but they acquire state and type only when they are first bound. ERRORS
GL_INVALID_VALUE is generated if n is negative. SEE ALSO
glBindVertexArray(), glDeleteVertexArrays() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGENVERTEXARRAYS(3G)
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