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Full Discussion: Bash script too slow
Top Forums Shell Programming and Scripting Bash script too slow Post 302390876 by tigta09 on Friday 29th of January 2010 09:52:10 AM
Old 01-29-2010
Bash script too slow

I have a bash script that will take approx. 130 days to complete. I am trying to grep a list of 1,144 user ID's out of 41 (1 GB each) files. The 41 files were originally one 41 G file, but that was horrendously too slow.Smilie
This is my current file:
Code:
#!/bin/bash
      for i in `cat WashFD.txt`  # 1,144 files
          do
           for b in `cat xfiles` # 41 "x??" files
            do
          echo "looking for " $i "in " $b
          cat $b | grep -i $i   >> SEID.searches
      done
    done

Currently, I am processing one of the 41 files every 4 minutes. 4 x 41 = 164 min.
164 / 60 (min/hour) = 2.73 hours per user_id. I have 1,144 user_id's multiplied by 2.73 = 3123.12 hours. 3123.12 / 24 (hours in a day) = 130.13 days.

As you can see, that is way too long to process this task. I don't know PERL but I've heard its faster. If anyone has any suggestions please let me know.Smilie

Last edited by vbe; 01-29-2010 at 10:54 AM.. Reason: code tags please
 

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PESCETTI(1)						      General Commands Manual						       PESCETTI(1)

NAME
pescetti -- Pseudo-Duplimate Generator SYNOPSIS
pescetti DESCRIPTION
This manual page documents briefly the pescetti command. OPTIONS
Here are a list of the available options and what they do. You must specify exactly one from --demo, --generate or --load. --help Prints the help text --demo Demonstration mode. Generates one hand with permutations and the tutorial for how to use them. --generate=N Generate N random boards --load=boards.txt Load boards+analysis from boards.txt --load-dds=boards.dds Load boards from boards.dds in dds format --load-analysis=tricks.txt Load analysis from tricks.txt --permutations=permutations.txt Generate the permutations and save them to the given file --curtains=curtains.txt Save curtain cards to file curtains.txt --save=boards.txt Save the boards+analysis to boards.txt --save-dds=boards.dds Save the boards to boards.dds in dds format --save-analysis=tricks.txt Save the analysis to tricks.txt --format=html|txt|pdf Set the output mode to the given format --title=title Set the title for the output --output=hands.txt Print the hands to hands.txt, rather than to standard output --stats Generate statistics about the set of boards; included in the hands output --analyze Run the dds analyzer on the boards and print the resulting numberof tricks (warning SLOW) --criteria= A list of criteria to apply to each generated hand to generate specific hand types. The list should be space separated and each item may be suffixed with a colon and a (fractional) probability value which can be used to weight the criteria. E.g. --criteria="weaknt:0.8 strongnt:0.5" Valid criteria are: unbalanced weaknt strongnt twont strongtwo weaktwo three twoclubs 4441 singlesuit twosuits partscore game slam game-invite slam-invite jumpshift jumpfit splinter bacon weird --probability=factor Generate hands matching the criteria with only the given probability. Factor is in the range 0 to 1. On each attempt to generate a board it is rejected if it doesn't match the criteria with the given probability. A factor of about 0.8 gives roughly half matching boards AUTHOR
This manual page was written by Matthew Johnson <debian@matthew.ath.cx>. Permission is granted to copy, distribute and/or modify this docu- ment under the terms of the GNU General Public License, Version 2 as published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. PESCETTI(1)
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