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Full Discussion: gnuplotting in a shell
Top Forums Shell Programming and Scripting gnuplotting in a shell Post 302086700 by pau on Saturday 26th of August 2006 09:35:28 AM
Old 08-26-2006
Hi,

thanks for your answer... Actually it didn't work. My data is gzipped and the shell script looks like this now:

Code:
#!/usr/bin/env zsh

for f in *.asc.gz ; do
  eps_file=`basename $f .asc.gz`.eps

  gnuplot <<EOF
    unset key
    set xrange [-15:15]
    set yrange [-15:15]
    set xlabel "X (pc)" font "Helvetica,12"
    set ylabel "Y (pc)" font "Helvetica,12"
    set terminal postscript eps enhanced ; set output "$eps_file"
    set pointsize 1
    plot "< `zcat $f`" using 3:4 with dots lt 8, plot "< `zcat $f | gawk -v NAME=60001 '/AS/ {TIME=$4} $1==NAME {print TIME,$2,$3,$4,$5,$6,$7,$8,$11; exit}'`" using 3:4 with points pt 6 lt -1
    unset output
EOF
done

but I get just a lot of

Code:
gnuplot> 3205  0.163931745191803E-04 -0.907177552580833E-01  0.397187858819962E+00  0.159223228693008E+00 -0.691880345344543E+00  0.227686256170273E+00 -0.249464988708496E+00  0.298150134086609E+01 -0.151934671401978E+01  0.437424212694168E+00          0
         ^
         line 0: invalid command


gnuplot> 3206  0.163931745191803E-04 -0.413754805922508E-01  0.191585481166840E+00 -0.704685896635056E-01  0.115810036659241E+00 -0.425811052322388E+00  0.161283984780312E+00  0.504894542694092E+01 -0.163576829433441E+01  0.208285257220268E+00          0
         ^
         line 0: invalid command

But I guess one should somehow "protect" the shell commands wrapped within gnuplot... if it's not ` ` then what??
 

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asc(6)                                                             Games Manual                                                             asc(6)

NAME
asc - Advanced Strategic Command - turn based strategy game SYNTAX
asc [options] DESCRIPTION
This program is a free (GPL) turn based strategy game in the tradition of BattleIsle 2/3. Game can be played against human or computer. It features a 2-dim. map that is tiled into hexagons where units are placed. The object of the game varies from map to map. The most commonly know goal is to completely eliminate an oppononet by detroying all his units. OPTIONS
The following options are supported: -x --xresolution <value> (640... default=800) Set horizontal resolution to <value> -y --yresolution <value> (480... default=600) Set vertical resolution to <value> -l --load <string> Load a map, saved game, or email game on startup -c --configfile <string> Use given configuration file -r --verbose <value> (0...10 default=0) Set verbosity level to <value> -w --window Disable fullscreen mode -f --fulscreen Enable fullscreen mode (overriding config file) -q --nosound Disable sound -h --help Display help information -v --version Output version SEE ALSO
asc_demount (6), asc_makegfx (6), asc_mapedit (6), asc_mount (6), asc_weaponguide (6) AUTHORS
The ASC game is developed by Martin Bickel <bickel@asc-hq.org>. This man page was written by Bartosz Fenski <fenio@o2.pl> (some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux dis- tribution (but it may be used by others). 1.15.0 asc(6)
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