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Full Discussion: 3d animation
Special Forums UNIX Desktop Questions & Answers 3d animation Post 16044 by auswipe on Sunday 24th of February 2002 04:17:53 PM
Old 02-24-2002
Quote:
Originally posted by #1freebsddude
Very broad question, short answer, Unix is an efficient operating system especially for number chrunching, etc (although with the amount of CPU firepower, it is hard to argue otherwise).

3D animation is also historically Sun, Unix dominated, packages are probably more mature on these platforms.
It is interesting to note that the CGI for "Titantic" was rendered on a Linux farm and the graphics for "The Matrix" were rendered on a FreeBSD farm.
 

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GLUQUADRICDRAWSTYLE(3G) 												   GLUQUADRICDRAWSTYLE(3G)

NAME
gluQuadricDrawStyle - specify the draw style desired for quadrics C SPECIFICATION
void gluQuadricDrawStyle( GLUquadric* quad, GLenum draw ) PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric). draw Specifies the desired draw style. Valid values are GLU_FILL, GLU_LINE, GLU_SILHOUETTE, and GLU_POINT. DESCRIPTION
gluQuadricDrawStyle specifies the draw style for quadrics rendered with quad. The legal values are as follows: GLU_FILL Quadrics are rendered with polygon primitives. The polygons are drawn in a counterclockwise fashion with respect to their normals (as defined with gluQuadricOrientation). GLU_LINE Quadrics are rendered as a set of lines. GLU_SILHOUETTE Quadrics are rendered as a set of lines, except that edges separating coplanar faces will not be drawn. GLU_POINT Quadrics are rendered as a set of points. SEE ALSO
gluNewQuadric(3G), gluQuadricNormals(3G), gluQuadricOrientation(3G), gluQuadricTexture(3G) GLUQUADRICDRAWSTYLE(3G)
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